Virtual training gets real
Bert Caldwell
The Spokesman-Review
December 21, 2004
The pistol rotates, a bullet slides into the chamber, and click
hits you right between the eyes. Virtually.
The trick is one of the simplest, if most unsettling, performed at
the virtual reality laboratory at Washington State University.
With the same program, a full-scale ATV can be projected on the
screen and mounted by a virtual rider. Another click, and the
operator can model the dispersion of a hazardous gas over a
particular piece of terrain.
Lab co-directors Uma and Sankar "Jay" Jayaram and their students
have been adapting virtual reality technology to manufacturing and
training applications for more than a decade. Once a concept with
few applications, virtual reality has become a powerful tool for
industry and science.
Paccar, for example, has been a patron of the WSU program since
the early 1990s.
The Jayarams got the Bellevue truck maker's attention by virtually
modeling a cab interior. A "driver" checks things like gauge
visibility and steering positioning as if seated in a Kenworth
stuck in traffic on Interstate 5.
A former student heads Paccar's own virtual reality lab in Mt.
Vernon, and the Paccar and WSU labs are developing calibrations
that will eliminate distortions in the virtual environment caused
by the presence of metal.
At Itronix, Frank Taylor designs the mechanical components for the
Spokane company's hand-held computers, which must work under the
harshest environmental conditions.
"The experience I got in the lab really taught me a lot about the
fundamentals behind computer-aided design," Taylor says.
If virtual design is not a part of his every day work, he adds,
"It's more how I approach the task I have to do."
While at WSU, Taylor participated in a demonstration of a virtual
assembly design environment, a project that included work with
companies like Caterpillar, Deere, Komatsu and other companies.
They tested manufacturing processes, right down to how a heavy
part might swing as a crane operator moves it into place.
In a virtual environment, Uma says, manufacturers can determine
how best to assemble anything from an axle to a circuit board
without having to work through the process on the factory floor.
"You have a feel for the size of the problem you have on your
hands," Jay adds.
He says much of the emphasis in virtual reality research has moved
towards training. Two graduate students, Youngjun Kim and Pei
Zhan, demonstrate by disassembling a defective missile.
Kim, in helmet and glove, does a complicated pantomime that ends
with the extraction of a circuit board. His view is projected onto
a large screen. Zhan, meanwhile, makes sure the environment he
works in responds properly. The two wrote much of the computer
code that makes the exercise possible.
Jay says that, thanks to new VPnet high-speed broadband, emergency
responders from all over the country can jointly participate in
similar exercises, in the process greatly expanding the pool of
individuals who will know how to react when a real-life emergency
occurs.
Officials are still determining how best to apply virtual training
to homeland security situations, Jay says.
The Jayarams say part of their responsibility in keeping the WSU
virtual lab on the "bleeding edge" is envisioning what the
technology will look like 10 years into the future, and how to
prepare students for its deployment.
"This has always been a challenge," Jay says. "You need to kind of
extrapolate."
He expects improved voice-recognition capabilities to be one of
the new frontiers.
Students understand the possibilities, and want to get there
yesterday.
In part because of the increasing sophistication of video games,
undergraduates in particular expect to jump right into a
three-dimensional environment without learning some of the
mathematics best grasped in a two-dimensional format.
"You risk losing students," Uma says, if the program does not
maintain the right balance between virtual carrot and fundamentals
stick.
Both say the university has been helpful financially and in
efforts to commercialize some lab research. The lab, for its part,
has become a leader in designing the virtual environment, they
say, and in producing students with a unique combination of
mechanical engineering and computer software skills.
Uma says bridging the academic and industrial worlds has been the
lab's biggest achievement.
The opportunities are startling, just like that shot between the
eyes.
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