| Computational
Research
Featured Projects
Distributed VR
An architecture that provides strategies for scalability and
distributed computations in virtual assembly applications has been
developed at the VRCIM Laboratory. The proposed system has been
designed to allow collaborative assembly design sessions with multiple
users (geographically distributed) working together, with several
different levels of physically-based modeling techniques for
simulating the virtual environment. A prototype of this system has
been implemented using CORBA as the key supporting distribution
technology. An event-based virtual assembly system has been designed
based on a CORBA architecture that consists of a central server, a
VADE client, and a remote viewer. The Remote Viewer allows a user at a
distant geographic location to observe and participate in an assembly
process simulation.
Ontology Based Integration of Immersive Environments for
Engineering Design
Our
goal is to use ontology for a true integration of software systems. In
the design process, many different types of software applications
often need to work collaboratively on one or more products. Our aim is to use ontology to help
applications “understand” each other and achieve the goal of “real”
integration for a concurrent use of various simulation and analysis
technologies for product realization. This understanding goes beyond
data translation and data integration but gets into the true realm of
design intent and design thought process. Our primary focus is on the
integration of immersive environment technologies used in the
design/manufacturing of mechanical systems.
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Calibration of Immersive Environments
A real-time integrated calibration system for virtual reality
environments has been developed that enables accurate electromagnetic
tracking of user motions for virtual reality applications.
Electromagnetic tracking systems suffer degradation in accuracy due to
the presence of metals and other electromagnetic distortions in the
environment. Calibration of the virtual environment to account for
these distortions is essential for VR applications in engineering
where correlation between the virtual environment and the physical
world is important. This project focuses on an integrated calibration
system used with an electromagnetic tracking system to handle the
above the problem.

Prototype Human Model for the
Evaluation of a Crew Transportation Module
A stand alone human model designed to be easily integrated into any
immersive or non immersive software system. This project incorporates
a completely scalable human model. This human model has been
successfully inserted into a MuSE based environment.
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