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Prototype Human Model for the Evaluation of a Crew Transportation
Module
School of
Mechanical and Materials Engineering, Washington State University
The overall
goal of this project was to create a scalable human model software
system which could be easily included in any immersive or non
immersive graphics application. This human model was inserted into a
MuSE-based environment. The
human model developed for this project has the following
characteristics:
- Free
floating (no inverse kinematics linking of body parts)
- Scalable
to the size of the user
- Multiple
body part tracking configurations
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- Quick/Easy
calibration of human model to correct for errors in tracking device
placement
- Gripping
methods to allow for picking up of objects in the virtual
environment
- First and
Third person viewing options
- Multiple
options for human model display
- Mouse
controlled drag and drop and rotate
Implementation
of the human model was carried out using a prototype crew
transportation module as a test case design evaluation environment for
the human model.
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