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  Prototype Human Model for the Evaluation of a Crew Transportation Module

School of Mechanical and Materials Engineering, Washington State University

Prototype Human Model Photo

The overall goal of this project was to create a scalable human model software system which could be easily included in any immersive or non immersive graphics application.  This human model was inserted into a MuSE-based environment.  The human model developed for this project has the following characteristics:

 

 

  • Free floating (no inverse kinematics linking of body parts)
  • Scalable to the size of the user
  • Multiple body part tracking configurations
Prototype Human Model Photo
  • Quick/Easy calibration of human model to correct for errors in tracking device placement
  • Gripping methods to allow for picking up of objects in the virtual environment
  • First and Third person viewing options
  • Multiple options for human model display
  • Mouse controlled drag and drop and rotate
Prototype Human Model Photo

Implementation of the human model was carried out using a prototype crew transportation module as a test case design evaluation environment for the human model.

 

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